Rapid prototyping exercices

Exercise 1: Mobile TV programs dashboard

  • Scenario: when users login on the app what will they see, what can they do
  • Goals: Engagement

Exercise 2: Rapid prototyping of a live class

  • Scenario: User is watch a live class – with interactive features
  • Goals: interactivity with the teacher and / or other studens, accessibility, access to materials

Exercise 3: A memo card :

  • scenario: User selected to watch a series of random memo cards
  • goals: Fun, Interactive

Exercise 4: Collaborative social media publishing

  • Scenario: User create an plan content for multiple social media
  • What to think of: Various roles – Content creator, Editor, Translator, Manager, Advertiser
  • Goals: Clarity
  • Tip: Think Buffer/Hootsuite

Exercise 5 Collaborative Translation system

  • Scenario: Translators, editor, proofreader, collaboration options
  • goals: Simplicity, clarity, option for everyone to work on it
  • Tip: think kanboard, vertical and / or horizontal

Exercise 6 Scheduling Meeting

  • Scenario: User want to schedule a meeting with a professional
  • goals: Simplicity, clarity
  • Tip: Calendar app

Exercise 7 Task managements

  • Scenario: User want to add a task to a task list, to project or to a
  • goals: Simplicity, clarity
  • Tip: Calendar app


Must watch :

About surveys : 18min47


Note to self : must do a summary of this awesome talk

Heuristic Evaluation

A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the “heuristics”). These evaluation methods are now widely taught and practiced in the new media sector, where UIs are often designed in a short space of time on a budget that may restrict the amount of money available to provide for other types of interface testing.

quoted from wikipedia

Practice makes perfect.

Or at least, it does help improve your skills.

It does make you a better designer.

A better problem solver.

A better engineer.

A better maker.

Just better.

Here are some resources to up your game.

1. Designercize

Fancy designing a sortable list view for a habit-tracking app to help film snobs?

Or how about designin dashboard for a smart home watering system, to help social media managers?

or, a a settings view for a professional networking site designed for restaurant patrons?

Really, there are no limits to imagination and this very entertaining game interfaced design for a design learning website for designers – is real neat.

Go check the site

2. 100 days of product design

This is a challenge to take to improve your design skills – everyday with one new thing.

For instance on day 01: Design thinking – where you need to use design thinking to create something new : a new way to get to school, a time travel machine a personal jetpack that fits in a backpack. or on day 05: empathy maps, where you make an empathy map for a coffee shop.

Go check the site

Daily UX Challenge

If you like to take things day by day, here is the daily UX challenge – where get a daily email for 20 days  – to improve your UX skills.


Go check the site.


100 Examples of UX problems

Jon Crabb is a UX designer from London and he’s put together a great list of of UX problems to think about – which I think does largely broaden the scope of UX thinking.

Problems range from :

Find your way around a new city.
Fill small amounts of “bored” time in your day with something interesting.
Split a check at a restaurant.
Split a check at a restaurant between vegetarians and meat-eaters.
Split a check at a restaurant between drinkers and nondrinkers.

to recommend a funnel management flow to Google or design a new app for Go Pro.

Go check the site.


So, here are some of my notes on designing for trust.

It is more and more important to look at design beyong its usability function and start to think about the emotional state of the user.

(Funny enough I just found a video from a designer talking about that 8 years ago… so yeah… it is really time then…)

As I was working on design principles for a project the other day – I started to dig into this concept of trust and design.

And I was pleasantly surprised (well, not that surprised… but still) to realise quite a lot of litterature out there with some interesting insights.

Crossing Africa and learning about trust

First – this 10 min on designing for trust with quite some interesting points on trust and design.

Trust – requires to give up things

Trust is made out of micro-moments of trust

The world doesnt work without trust

Environnement define the level of expected trust

AirBnB talks a lot about trust

Also some interesting articles on trust and design here :

Designing for Trust

Hospitality requieres mutual trust

Designing for friends – or as a friend.

Make the users looks like friendly people.

Add a smile.

Building for Trust

Designing for trust –

General UI/UX elements to think about


  • Design quality
  • Let your users know what is going to happen
  • Use trust indicators
  • Social proof

Pyramid of trust

Last stuff I found here from NNGroup (a known UX design group)

with the concept of pyramid of trust – which is a nice way to model the different stages of trust.

Psychology of Trust

Other stuff to review :

It’s time to design for trust! MobX Conference and UX Alive! Berlin

IA – information architecture

“Structural design of shared information environments”


Site map

A site map is a list of pages of a web site.”

Source for images

#JustAnExample is a series where I share some interesting UX / UI and smart copy for your inspiration (and my archive of references).


Media Temple is a web hosting company – at the high-end spectrum – I mean they are pretty good – both in service and in functionalities and options for hosting your site.

But… I just created a site on it the other day and they had a super cool UX trick for their waiting screen.

It’s basically a game you can play while your settings are being process, when initialising the site for the first time.

That’s just awesome!



#JustAnExample is a series where I share some interesting UX / UI and smart copy for your inspiration (and my archive of references).

Asking for donations is never easy.

Well, the Canary found a nice way to phrase it.


Why is good?

  • It gives perspective
  • Make you realise that spend money more on dumb shit – so you might as well give them so of it

Side note: I didn’t give them any money. I didn’t even know this paper before I stumbled upon on an article that I can’t even remember what was the topic. Still, the copy used for their call-to-action is actually cool.