Rapid prototyping exercices

Exercise 1: Mobile TV programs dashboard

  • Scenario: when users login on the app what will they see, what can they do
  • Goals: Engagement

Exercise 2: Rapid prototyping of a live class

  • Scenario: User is watch a live class – with interactive features
  • Goals: interactivity with the teacher and / or other studens, accessibility, access to materials

Exercise 3: A memo card :

  • scenario: User selected to watch a series of random memo cards
  • goals: Fun, Interactive

Exercise 4: Collaborative social media publishing

  • Scenario: User create an plan content for multiple social media
  • What to think of: Various roles – Content creator, Editor, Translator, Manager, Advertiser
  • Goals: Clarity
  • Tip: Think Buffer/Hootsuite

Exercise 5 Collaborative Translation system

  • Scenario: Translators, editor, proofreader, collaboration options
  • goals: Simplicity, clarity, option for everyone to work on it
  • Tip: think kanboard, vertical and / or horizontal

Exercise 6 Scheduling Meeting

  • Scenario: User want to schedule a meeting with a professional
  • goals: Simplicity, clarity
  • Tip: Calendar app

Exercise 7 Task managements

  • Scenario: User want to add a task to a task list, to project or to a
  • goals: Simplicity, clarity
  • Tip: Calendar app

Heuristic Evaluation

A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the “heuristics”). These evaluation methods are now widely taught and practiced in the new media sector, where UIs are often designed in a short space of time on a budget that may restrict the amount of money available to provide for other types of interface testing.

quoted from wikipedia

Awesome talk.

I’ll add some organised notes in there later.

Meanwhile just watch the talk.

(Speaker is Adrian Howard)


Just some quick notes while listening:

  • WAP used to be a thing. I forgot about that.
  • You are not the only one who produced made-up persona (you know, when you don’t talk to a customer before you do the persona – happens a lot especially when surrounded by the marketing folks)
  • There is actually a iterative way to build a persona and sort of update it as you go, and start to confront the assumptions with the reality (that’s the important part of this keynote – but you’ll have to watch it yourself for now).

Practice makes perfect.

Or at least, it does help improve your skills.

It does make you a better designer.

A better problem solver.

A better engineer.

A better maker.

Just better.

Here are some resources to up your game.

1. Designercize

Fancy designing a sortable list view for a habit-tracking app to help film snobs?

Or how about designin dashboard for a smart home watering system, to help social media managers?

or, a a settings view for a professional networking site designed for restaurant patrons?

Really, there are no limits to imagination and this very entertaining game interfaced design for a design learning website for designers – is real neat.

Go check the site

2. 100 days of product design

This is a challenge to take to improve your design skills – everyday with one new thing.

For instance on day 01: Design thinking – where you need to use design thinking to create something new : a new way to get to school, a time travel machine a personal jetpack that fits in a backpack. or on day 05: empathy maps, where you make an empathy map for a coffee shop.

Go check the site

Daily UX Challenge

If you like to take things day by day, here is the daily UX challenge – where get a daily email for 20 days  – to improve your UX skills.


Go check the site.


100 Examples of UX problems

Jon Crabb is a UX designer from London and he’s put together a great list of of UX problems to think about – which I think does largely broaden the scope of UX thinking.

Problems range from :

Find your way around a new city.
Fill small amounts of “bored” time in your day with something interesting.
Split a check at a restaurant.
Split a check at a restaurant between vegetarians and meat-eaters.
Split a check at a restaurant between drinkers and nondrinkers.

to recommend a funnel management flow to Google or design a new app for Go Pro.

Go check the site.


User Research

Appear in the early design process.

Not always full fledged process is deployed obviously – depend on the focus of the project, on its complexity and on its budget.



Focus on:

User research main focus is on:

  • user behaviors
  • user needs
  • motivations


Why you need it

To deliver a service that meets your users’ needs, you have to understand:

  • who your likely users are
  • what they’re trying to do
  • how they’re trying to do it now
  • how their life or work influences what they do and how
  • how they use and experience existing services



They said

Mike Kuniaysky defines it as : “the process of understanding the impact of design on an audience.”


Usability answers the question, “Can the user accomplish their goal? – Joyce Lee, Human Factors Design at Apple


If a picture is worth 1000 words, a prototype is worth 1000 meetings. – Tom & David Kelley, Creative Brothers at IDEO


Most business models have focused on self interest instead of user experience. – Tim Cook, CEO at Apple


Find what works, not what’s popular, UK Gov Guidelines


Methods & tools used :


  • Card Sorting
  • Contextual Interviews
  • First Click Testing
  • Focus Groups
  • Heuristic Evaluation
  • Individual Interviews
  • Parallel Design
  • Personas
  • Prototyping
  • Surveys
  • System Usability Scale (SUS)
  • Task Analysis
  • Usability Testing
  • Use Cases

That’s a lot of methods. Here is a diagram to know which one should be used where :


Attitude vs Behaviour is “what people say” versus “what people do”

Card sorting help understand how users think about information, which then can help building a more adapeted information architecture for the product, application, or website.

Surveys may help collect data which can help discover issues to address.

Focus groups are not very much useful for usability purposes, but is very suited for branding conversation or product concept in a group setting.


Like all research process – data is can be about quantities and can be about qualities:

Quantitative research : “how many people clicked here” or “what percentage of users are able to find the call to action?” or what is happening on a site or in an app.

Qualitative research : Stuff like : “why didn’t people see the call to action” and “what else did people notice on the page?” – Goal is to understand users motivations – why people do the things they do, and often takes the form of interviews or conversations.





User Research Basics

When to Use Which User-Experience Research Methods

Complete Beginner’s Guide to UX Research


Books :

The User Experience Team of One (Leah Buley)

The Essentials of Interaction Design (Alan Cooper, Robert Reimann, and Dave Cronin)